Battles are less about how quickly you can overwhelm your enemy with units and more about how you can strategically take and hold positions while tactfully maneuvering the battlefield. All units have their own specialties and weaknesses as well, creating a meta-game of rock, paper, scissors. Two small squads can be individually healed by making a medcamp or brought back up to full numbers at bases depending on the needs at the time. When my archers take damage the number of archers will decrease, as will their overall health, both of which can affect their effectiveness in battle. For example, you control squads of units, not individual units themselves. Fans of Company of Heroes 2 will notice a lot of mechanical similarities. ![]() The game just handles that stuff for you so you can focus on the war itself. ![]() You don’t pick which one makes the new buildings. You don’t need to worry about assigning individual peasants or villagers to collecting certain materials. In this way, Ancestors Legacy’s approach to resources is refreshing. In a way, Ancestors Legacy removes much of the base building micromanagement often found in other RTS games in favor of more focused and flexible combat micromanagement. “Due to this design choice, maintaining a steady flow of resources has more to do with the number of villages and outposts you own (as well as how well they are defended) and less about how many villagers you spawned back at the lumber mill. Each base camp also has a series of resource nodes around it (such as wood, food, and ore) that will be auto-collected once assigned and you need to build houses to increase the maximum population for your faction. From there you can build things like a Barracks to train melee fighters or buildings to train Cavalry, Archers, Ballistas, and more. The general gameplay loop in Ancestors Legacy will feel immediately familiar to any RTS veterans out there, as you begin the match with a single unit and a main base of operations. In the former, you can only win by (you guessed it) obliterating your opponent, whereas Domination games are timed and mostly focused on tallying up points as you capture villages around the map. The modes, meanwhile, were Annihilation and Domination. There was only one 1v1 map to choose from, so that’s where I spent most of my time, playing as both the Germans and Anglo-Saxons. ![]() “The closed multiplayer beta that I tried out consisted of only a handful of maps and two game modes.
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